![]() _targetID = _target getVariable "CharacterID" _callerID = _caller getVariable "CharacterID" I'm thinking, since _inviter is a variable which is the value of the player's UID, all we've got to do is find the variable which is used in the tag as friendly script and replace it with that. I found the tag as friendly script in dayz_code, and also found this line: join (group _inviter)
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